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A Tour of MoonBit for Beginners

This guide is intended for newcomers, and it's not meant to be a 5-minute quick tour. This article tries to be a succinct yet easy to understand guide for those who haven't programmed in a way that MoonBit enables them to, that is, in a more modern, functional way.

See the General Introduction if you want to straight delve into the language.

Installation

the Extension

Currently, MoonBit development support are through VS Code extension. Navigate to VS Code Marketplace to download MoonBit language support.

the toolchain

(Recommended) If you've installed the extension above, the runtime can be directly installed by running 'Install moonbit toolchain' in the action menu and you may skip this part: runtime-installation

We also provide an installation script: Linux & macOS users can install via

curl -fsSL https://cli.moonbitlang.com/install/unix.sh | bash

For Windows users, powershell is used:

Set-ExecutionPolicy RemoteSigned -Scope CurrentUser; irm https://cli.moonbitlang.com/install/powershell.ps1 | iex

This automatically installs MoonBit in $HOME/.moon and adds it to your PATH.

Do notice that MoonBit is not production-ready at the moment, it's under active development. To update MoonBit, just run the commands above again.

Running moon help gives us a bunch of subcommands. But right now the only commands we need are build run and new.

To create a project (or module, more formally), run moon new. You will be greeted with a creation wizard, filling up all the info and we get

my-project
├── LICENSE
├── moon.mod.json
├── README.md
└── src
    ├── lib
    │   ├── hello.mbt
    │   ├── hello_test.mbt
    │   └── moon.pkg.json
    └── main
        ├── main.mbt
        └── moon.pkg.json

This resembles a typical MoonBit module structure. Try running moon run src/main.

Now, we can get started.

Start Writing

In our tour, we will write all of the codes below in main.mbt. As you may have guessed, the main function within the main package is the main entrance of a program. For a thorough introduction, please take a look at our build system tutorial.

Variables

Variables are defined with let:

let e = 2.718281828459045 // double
let int_min = -2147483648 // int
let int_max : Int = 2147483647 // explicit type annotation
let tuple = (1, 2) // 2-tuple
fn init {
  let array = [1, 2, 3, 4, 5]
  // array = [4, 5, 6, 7, 8] // WRONG: let creates immutable bindings
  let mut mut_array = [1, 2, 3, 4, 5]
  mut_array = [4, 5, 6, 7, 8]
  println(mut_array)
}

MoonBit is a strictly typed language with type inference. In the example above, let binds (we prefer the word bind to assign) a symbol to a value. The symbol is inferred to have the same type as the value. Hover over any of the symbols to check its type.

By default, the let - binding creates an immutable reference to a value. That is, you cannot change the symbol to reference something else without rebinding it (using let). Otherwise one should use let mut.

Function

Function is just a piece of code that takes some inputs and produce a result. We may define a function using the keyword fn (function name in MoonBit should not begin with uppercase letters A-Z):

fn identity[T](x : T) -> T {
  // `Identity` won't work as it violates naming convention
  x
}

In this example, we provide types explicitly. Notice how it differs from traditional C-like languages which uses prefix type notation T x, here we use postfix type notation x: T (Formally, we call it type annotation).

We write a arrow -> before the return type to show the nature of a function: a map from some types to some other types. Formally, we call this syntax trailing return type (languages such as C++, Rust, Swift, etc have this syntax as well).

The word expression is loosely used. Intuitively, An expression is something with a value we care about.

Consequently, a function type is denoted (S) -> T where S (within parenthesis) is the parameter type and T is the return type. Functions in MoonBit are first-class, meaning it's always possible to pass functions around if you get the type right:

fn compose[S, T, U](f : (T) -> U, g : (S) -> T) -> (S) -> U {
  let composition = fn(x : S) { f(g(x)) } // returns a composition of `f` and `g`

  // moonbit also provides the pipe `|>` operator,
  // similar to a lot of functional languages.
  fn(x : S) { g(x) |> f } // equivalent
}

Languages nowadays have something called lambda expression. Most languages implement it as a mere syntactic sugar. A lambda expression is really just a anonymous closure, this, is resembled in our MoonBit's syntax:

a closure only captures variables in its surroundings, together with its bound variable, that is, having the same indentation level (suppose we've formatted the code already).

fn foo() -> Int {
  fn inc(x) { x + 1 }  // named as `inc`
  (fn (x) { x + inc(2) })(6) // anonymous, a so-called 'lambda expression'
  // function automatically captures the result of the last expression
}
foo() // => 9

Now we've learned the very basic, let's learn the rest by coding.

Implementing List

enum type

A linked list is a series of node whose right cell is a reference to its successor node. Sounds recursive? Because it is. Let's define it that way using MoonBit:

enum List[T] {
  Nil // base case: empty list
  Cons(T, List[T]) // an recursive definition
}

The enum type works like any enum from traditional OO languages. However, let's refrain from using the OO-term case, we'll use constructor from now on. We may read the above code as

the type List[T] can be constructed from the constructor Nil or Cons, the former represents an empty list; the latter carries some data of type T and the rest of the list.

The square bracket used here denotes a polymorphic (generic) definition, meaning a list of something of type T. Should we instantiate T with a concrete type like Int, we define a list containing integers.

Another datatype frequently used in MoonBit is our good old Struct, which works like you would expect. Let's create a list of User using the definition above and Struct:

struct User {
  id : Int
  name : String
  // by default the properties/fields of a struct is immutable.
  // the `mut` keyword works exactly the way we've mentioned before.
  mut email : String
} derive(Show)

// a method of User is defined by passing a object of type User as self first.
// just like what you would do in Python.
// Note that methods may only be defined within the same package the type is in.
// We may not define methods for foreign types directly
fn greetUser(self : User) -> String { // a method of struct/type/class `User`
  let id = self.id
  let name = self.name
  "Greetings, \{name} of id \{id}" // string interpolation
}
// construct a User object.
let evan : User = { id: 0, name: "Evan", email: "someone@example.com" }
// we use a shorthand by duplicating evan's information
// and replacing w/ someone elses' email.
let listOfUser : List[User] = Cons(evan, Cons({ ..evan, email: "someoneelse@example.com" }, Nil))

Another datatype is type, a specific case of enum type. type can be thought as a wrapper around an existing type, keeping the methods of String but allows additional methods to be defined. Through this we extends the method definition of a foreign type without actually modifying it. Consider the type of name in User, we may define it as

type UserName String // a newtype `UserName` based on `String`

// defining a method for UserName is allowed but not String.
fn is_blank(self : UserName) -> Bool {
  // use `.0` to access its basetype String
  // iter() creates a *internal iterator*
  // which provides a functional way to iterate on sequences.
  // find_first short circuits on the first `true` i.e. non-blank character
  let res = self.0.iter().find_first(
    fn(c) { if c == ' ' { false } else { true } },
  )
  match res {
    Some(_) => false
    // found NO non-blank character, thus it's a blank string.
    None => true
  }
}

enum, struct and newtype are the 3 ways to define a datatype. There isn't class in MoonBit, nor does it need that.

the derive keyword is like Java's implements. Here Show is a trait which indicates a type is printable. So what is a trait?

Trait

A trait (or type trait) is what we would call an interface in traditional OO-languages. println(evan) would print {id: 0, name: "Evan", email: "someone@example.com"}. As User consists of builtin types Int String, which already implements Show. Therefore we do not need to implement it explicitly. Let's implement our own trait Printable by implementing to_string():

trait Printable {
  to_string(Self) -> String
}

fn to_string(self : User) -> String {
  (self.id, self.name, self.email).to_string()
} // now `Printable` is implemented

fn to_string[T : Printable](self : List[T]) -> String {
  let string_aux = to_string_aux(self)
  // function arguments can have label
  "[" + string_aux.substring(end=string_aux.length() - 1) + "]"
}

// polymorphic functions have to be toplevel.
fn to_string_aux[T : Printable](self : List[T]) -> String {
  match self {
    Nil => ""
    Cons(x, xs) => "\{x} " + to_string_aux(xs)
  }
}
listOfUser.to_string()
// => [(0, Evan, someone@example.com) (0, Evan, someoneelse@example.com)]

We use <T extends Printable> in Java to constrain the type of list element to make sure objects of type T can be printed, similarly, in MoonBit we would write [T: Printable].

Pattern Matching

In the example above we use the match expression, a core feature of MoonBit (and many other functional programming languages.) In short, we use pattern matching to destructure (to strip the encapsulation of) a structure.

We may express the above match code as

if self is constructed with Nil (an empty list), we return ""; otherwise if self is constructed with Cons(x,xs) (a non-empty list) we print x and rest of the list. Where x is the head of the self and xs being the rest.

Intuitively, we extract x and xs (they are bound in situ) from self using pattern matching. Let's implement typical list operations such as map reduce zip:

fn map[S, T](self : List[S], f : (S) -> T) -> List[T] {
  match self {
    Nil => Nil
    Cons(x, xs) => Cons(f(x), map(xs, f))
  }
}

fn reduce[S, T](self : List[S], op : (T, S) -> T, init : T) -> T {
  match self {
    Nil => init
    Cons(x, xs) => reduce(xs, op, op(init, x))
  }
}

fn zip[T](self : List[T], other : List[T]) -> List[T] {
  match (self, other) {
    (Nil, _) => Nil // we use underscore to ignore the value we don't care
    (_, Nil) => Nil
    (Cons(x, xs), Cons(y, ys)) => Cons(x, Cons(y, zip(xs, ys)))
  }
}

Now we have a somewhat usable List type. Realistically, we always prefer the builtin Array which is much more efficient.

Pattern matching can be used in let as well. In greetUser(), instead of writing 2 let's, we may write

fn greetUserAlt(self : User) -> String {
  // extract `id` `name` from `self` of type User. ignores email.
  let { id: id, name: name, email: _ } = self
  // equivalent, but ignores the rest.
  let { id, name, .. } = self
  "Greetings, \{name} of id \{id}"
}

Iteration

Finally, let's talk about the major point of every OO-language: looping. Although we've been using recursion most of the times, MoonBit is designed to be multi-paradigm, thus it retains C-style imperative for while loop.

Additionally, MoonBit provides a more interesting loop construct, the functional loop. For example the Fibonacci number can be calculated by

fn fib(n : Int) -> Int {
  loop n, 0, 1 { // introduces 3 loop variables: `n` `a = 0` `b = 1`
    // pattern matching is available in `loop`
    0, a, b => a // what can be constructed from 0 -- Only 0 it self!
    // assign `b` to `a`, `(a + b)` to `b`, decrease counter `n`
    n, a, b => continue n - 1, b, a + b
  }
}
[1, 2, 3, 4, 5, 6, 7, 8, 9, 10].map(fib) // => [1,1,2,3,5,8,13,21,34,55]

Semantic-wise, the loop construct focuses more on the transition of each state, providing better readability, preserving recursive flavor and same performance without writing tail-recursion explicitly.

Closing

At this point, we've learned about the very basic and most not-so-trivial features of MoonBit, yet MoonBit is a feature-rich, multi-paradigm programming language. After making sure that you are comfortable with the basics of MoonBit, we suggest that you look into some interesting examples to get a better hold of MoonBit.